domingo, 11 de noviembre de 2012

Walk-Th roughs

Once you hav e a good idea who your target users are and the task goals they have, walk-throughs are used to explore how a user might fare with a product by envisioning the user's route through an early concept or prototype of the product. Usually the designer responsible for the work guides his or her colleagues through actual user tasks (sometimes even playing the role for the user), while another team member records difficulties encountered or concerns of the team. In a structured walk-through, as first developed by IBM to perform code reviews, the participants assume specific roles (e.g., moderator, recorder) and follow explicit guidelines (e.g., no walk-through longer than two hours) to ensure the effectiveness of the effort Rather than the designer taking on the role of the user, you may want to bring in a real user, perhaps someone from
a fav ored client.

No hay comentarios:

Publicar un comentario