jueves, 29 de noviembre de 2012

Overview of the Methodology -

Exploratory tests usually dictate extensive interaction between the participant and test moderator toestablish the efficacy of preliminary design concepts. One way to answer very fundamental questions, similar to those listed previously, is to develop preliminary versions of the product's interface and/or its support materials for evaluation by representative users. For software, this would typically involve a prototype simulation or mockup of the product that represents its basic layout, organization of functions, and high-level operations.
Even prior to a working prototype, one might use static screen representations or even paper drafts of screens. For hardware representations, one might use two-dimensional or three-dimensional foamcore, clay, or plastic models. For user support materials, one might provide very rough layouts of manuals, training materials, or help screens. When developing a prototype, one need not represent the entire function-
ality of the product. Rather, one need only show enough functionality to address the particular test objective. For example, if you want to see how the user responds to the organization of your pull-down menus, you need only show the menus and one layer of options below. If the user proceeds deeper than the first layer, you might show a screen that reads, "Not yet implemented," or something similar and ask what the participant was looking for or expecting next.
This type of prototype is referred to as a "horizontal representation," since the user can move left or right but is limited in moving deeper. However, if your test objective requires seeing how well a user can move down several menu layers, you will need to prototype several functions "vertically," so users can proceed deeper. You might achieve both objectives with a horizontal representation of rt// major functions, and a vertical representation of two of the functions.
During the test of such a prototype, the user would attempt to perform representative tasks. Or if it is too early to perform tasks, then the user can simply "walk through" or review the product and answer questions under the guidance of a test moderator. Or, in some cases, the user can even do both. The technique depends on the point in the development cycle and the sophistication of the mockups. the testing process for an exploratory test is usually quite informal and almost a collaboration between participant and test moderator, with much interaction between the two. Because so much of what you need to know is cognitive in nature, an exploration of the user's thought process is vital.
The test moderator and participant might explore the product together, with the test moderator conducting an almost ongoing interview or encouraging the participant to "think aloud" about his or her thought process as much as possible. Unlike later tests where there is much less interaction, the test moderator and participant can sit side by side as shown in Figure 3-2

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